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Weekly Character Modeling Live Stream

Model Breakdowns

 
This is the first in 3 parts giving a overview of how I made Exolon where I will give a brief overview of my process from highpoly to rendering in Toolbag2. In this one a brief look at how I made the highpoly, touch on what tools I used for conception and the process for making the mesh.
This is the second in 3 parts giving a overview of how I made Exolon where I will give a brief overview of my process from highpoly to rendering in Toolbag2. In this one I take a brief look at how I used the highpoly to make my IDs and some of the masks that I ended up using during the texturing part of the process.
This is the third of 3 parts giving a overview of how I made Exolon where I will give a brief overview of my process from highpoly to rendering in Toolbag2. In this one a brief look at the process I used for texturing and rendering in Toolbag2.
A few of you asked for more on PBR, this is a quick breakdown giving a little more insight into texturing and my workflow.